Releases: excaliburjs/dev-tools
Releases · excaliburjs/dev-tools
@excaliburjs/dev-tools@0.28.0
Read the main repo for more https://github.com/excaliburjs/Excalibur/releases/tag/v0.28.0
What's Changed
- Update readme.md by @cemalgnlts in #9
New Contributors
- @cemalgnlts made their first contribution in #9
Full Changelog: v0.27.1...v0.28.0
@excaliburjs/dev-tools@0.27.1
What's Changed
- fix: move scene ui fields to update cycle by @chrisk-7777 in #5
New Contributors
- Thanks to @chrisk-7777 made their first contribution in #5
Full Changelog: v0.27.0...v0.27.1
@excaliburjs/dev-tools@0.27.0
Full Changelog: v0.25.3...v0.27.0
@excaliburjs/dev-tools@0.25.3
> npm install @excaliburjs/dev-tools@0.25.2
Full Changelog: v0.25.2...v0.25.3
@excaliburjs/dev-tools@0.25.2
> npm install @excaliburjs/dev-tools@0.25.2
This is a dev tool to help you debug your game written in excalibur.
This tool allows you to see information about the engine, currentScene, camera, clock, entities, and more!
UI is built using tweakpane
Using dev tools in your excalibur game!
- Install using npm
> npm install @excaliburjs/dev-tools
- Inside your game code pass your game to the devtool
const game = new ex.Engine({...});
const devtool = new DevTool(game);
- Voila!
Full Changelog: https://github.com/excaliburjs/dev-tools/commits/v0.25.2