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Added Dishonored 2 guide and added a section to the photomode wishlist
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originalnicodr committed Jan 10, 2024
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55 changes: 55 additions & 0 deletions markdown/GameGuides/dishonored_2.md
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![Dishonored 2](Images\dishonored_2.png "Shot by IronGauntlet"){.shadowed .autosize}

## Summary

Feature | Supported
--|--
Vanilla Photo Mode | No
Hotsampling | Yes
DSR | Yes
Custom Aspect Ratios | Yes
Reshade | Yes
Ansel | Yes
Graphics API | DirectX 11
Game version | 1.77.9.0

## Tools

* [Camera tools by Otis_Inf](https://www.patreon.com/Otis_Inf)
**Features**: Camera control, FoV control, HUD toggle, timestop

## Controls

Description | Keystroke
--|--
Enable/Disable camera | `DEL`
Lock/unlock camera movement | `HOME`
Faster rotate / move | `ALT + rotate/move`
Slower rotate / move | `Right-CTRL + rotate/move`
Rotate camera up/down | `Arrow up/down or mouse or r-stick`
Rotate camera left/right | `Arrow left/right or mouse or r-stick`
Move camera forward/backward | `Numpad 8/Numpad 5`
Move camera left / right | `Numpad 4/Numpad 6`
Move camera up / down | `Numpad 7/Numpad 9`
Tilt camera left / right | `Numpad 1/Numpad 3`
Increase / decrease FoV (w/ freecam) | `Numpad +/-`
Reset FoV (w/ freecam) | `Numpad *`
Toggle Y look direction | `Numpad /`
Block keyboard/mouse input to game | `Numpad .`
This help | `ALT+H`

## Tips and Tricks

### How to get a model of your player character (only works with Emily)

With the help of the Doppelganger power, you can spawn a doppelganger of Emily. Do remember that this doppelganger can only be summoned on a stable surface, and will rush to attack/distract enemies so it is best used in a cleared area. Also, powers might not work on certain levels, so be careful.

It cannot change its position after being spawned i.e. it will face you once spawned, and will only turn its head to look at you. Quite useful for portraits or environment shots with a subject on them.

@alert warning
The Depth Buffer might break while hotsampling, especially in 1:1 AR. Also, depth buffers ingame and for the camera are different. Do recheck depth buffers after AR changes.
@end

## Useful Links

* [PC Gaming Wiki](https://pcgamingwiki.com/wiki/Dishonored_2)
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1 change: 1 addition & 0 deletions markdown/docnet.json
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"Death Stranding: Director's Cut": "GameGuides\\death_strandingdc.md",
"Deathloop": "GameGuides\\deathloop.md",
"Devil May Cry 5": "GameGuides\\devil_may_cry_5.md",
"Dishonored 2": "GameGuides\\dishonored_2.md",
"Dishonored: Death of the Outsider": "GameGuides\\dishonored_death_of_the_outsider.md",
"The Division": "GameGuides\\thedivision.md",
"DmC: Devil May Cry": "GameGuides\\dmc.md",
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5 changes: 5 additions & 0 deletions markdown/the_photomode_wishlist.md
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Expand Up @@ -120,6 +120,11 @@ A lot of real-time DOF solutions look great nowadays ([see Epic's Unreal Cinemat

Ideally, an accumulation buffer based DOF solution like the one on Forza Horizon 4 and 5 would be the best approach to handling all of the problems mentioned above, as shown in [here](ReshadeGuides/Addons/MSADOF.htm#advantages).

## Adjustable shutter speed for long exposure
Having the option to adjust the shutter speed, even in nonracing games, can be useful for many reasons, one of which is allowing the user to take long exposure photos (like trails of cars passing by). Keep in mind tho that you would also need an option to unpause the game while being inside the pm for this to make sense.

On another hand, decreasing shutter speed might have other benefits specific to games. Some of these can be read about in [here](ReshadeGuides/RealLongExposure.htm).

# Final notes and further reading
----
As you can see, the different mods and tools we use can be quite varied and complex, and getting the right control scheme and UI is definitely a challenge. That's why when it comes to controls, UI, and QoL we recommend checking out what Otis_Inf has been doing with his tools. They all share the same base system that Frans has been iterating on for years now, so it's a good idea to give them a look. For example, if you need a control scheme that is pretty much standardized nowadays I recommend following [the one Otis_Inf describes for his tools here](https://opm.fransbouma.com/generalconfiguration.htm#controls).
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