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Simulator flag set to false when running on a iOS Simulator #189

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bruno-garcia opened this issue May 18, 2021 · 2 comments
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Simulator flag set to false when running on a iOS Simulator #189

bruno-garcia opened this issue May 18, 2021 · 2 comments
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@bruno-garcia
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The PR #184 fixed a bug but introduced a new one.
When isEditor is false, it doesn't necessarily mean it's simulator false. The game could be running on an Android emulator or an iOS simulator.

The logic there needs to be: If it's in the editor, then we know it's simulator=true. Otherwise, we can't safely set a value for simulator.

@bruno-garcia bruno-garcia added the Bug Something isn't working label May 18, 2021
@bitsandfoxes
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When we can't safely set a value we don't? Or do we fall back to false?

@semuserable semuserable self-assigned this May 19, 2021
@bitsandfoxes
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closed by #190

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