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The PR #184 fixed a bug but introduced a new one.
When isEditor is false, it doesn't necessarily mean it's simulator false. The game could be running on an Android emulator or an iOS simulator.
The logic there needs to be: If it's in the editor, then we know it's simulator=true. Otherwise, we can't safely set a value for simulator.
The text was updated successfully, but these errors were encountered:
The PR #184 fixed a bug but introduced a new one.
When
isEditor
is false, it doesn't necessarily mean it's simulator false. The game could be running on an Android emulator or an iOS simulator.The logic there needs to be: If it's in the editor, then we know it's
simulator=true
. Otherwise, we can't safely set a value for simulator.The text was updated successfully, but these errors were encountered: