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AGC code is affected by wow/flutter #493

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happycube opened this issue May 26, 2020 · 12 comments
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AGC code is affected by wow/flutter #493

happycube opened this issue May 26, 2020 · 12 comments
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bug ld-decode An issue only affecting the ld-decode[r]
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@happycube
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@Gamnn found an issue where the two fields luma didn't match up after the AGC change. Oops.

@happycube happycube added bug ld-decode An issue only affecting the ld-decode[r] labels May 26, 2020
@happycube happycube self-assigned this May 26, 2020
@toynbeeidea
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toynbeeidea commented May 27, 2020

Yeah, I think I got one too, if you need a further example. Testing the new build now.

@happycube
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If it's not fixed, that'd be nice, thanks!

@toynbeeidea
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toynbeeidea commented May 27, 2020

Ah, yeah. I'm afraid I'm still having an issue:

https://drive.google.com/open?id=1KO0f3-ysRatvxDON7b-_B0EsSWdErvk_

Clip is a little longer than I intended, see issue #495. I meant to just show the cloud section after the "Garrrr Video" screen.

@Gamnn
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Gamnn commented May 28, 2020

frame 393, timecode 00:47:48.01 does appear affected.

be sure the trailing _ is in the URL if you have trouble downloading toynbeeidea's sample.

@happycube
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Thanks for the tip about the _, that got me just now...

Going to look at two changes: Changing the AGC on first fields only, and keeping a running average (which should cover wow/flutter on CLV disks as well)

happycube added a commit that referenced this issue Jun 1, 2020
happycube added a commit that referenced this issue Jun 1, 2020
Add some notebook enhancements and work on #493
@toynbeeidea
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I ran the entire video through last night. Seems better now as of 9ed93a0. There's a bit of a luma spike or something during the cloud sequence, but I'm inclined to write it off as a flaw in the source. Going to leave this open for the moment, as I gather that this is a partial fix?

@Gamnn
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Gamnn commented Jun 4, 2020

Sounds like it's due to the wow/flutter affecting the first field on one frame, causing the AGC to adjust both fields just for that frame.

In cases where there's a lot of frames like that, might be best to use the --noAGC option, until AGC is a little smarter. (maybe a rolling average, ramping up if it changes rather than spiking on single errant frames)

This is also something that might be fixed with a TBC-based AGC in once VITS is better worked out. #326 #490

@toynbeeidea
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Ran it through with --noAGC, and yeah, no more luma spike - thanks!

@Gamnn
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Gamnn commented Jun 15, 2020

Frame 393 seems to be due to a dropout in the hsync, more examples on issue 503.

@Gamnn
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Gamnn commented Jun 15, 2020

Here's another interesting case. A frame goes bright with no obvious dropouts. A decode in April had an audible pop here, but no problem in the audio in the current commit. Wow/flutter related I'm guessing?

pop.ldf.zip

@happycube
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Can you recheck this? It should be better now.

@simoninns simoninns added this to the Revision 7 milestone Sep 17, 2020
@happycube
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Checked pop.ldf.zip - doesn't sound great, but no pops, so closing

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