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Assembly MSX Z80 Code for ROM Games by ThePetsMode using ASMSX assembler

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TPMSX-Engine

Assembler MSX Z80 Code for ROM Games by ThePetsMode

Notes

  • Use https://github.com/Fubukimaru/asMSX as Assembler.
  • Comments are in mixed language, sometimes in Català, Castellano and English.
  • This code plays a PT3 file and show a Blue screen with some colors at the bottom of the screen. Put some PT3 music file in DATA/MUSIC to compile.

What's new:


2019-07

  • LIB/PT3PLAYER.GEN
  • RAM/PT3PLAYER.RAM

Added PT3_SECOND and PT3_FRAME for music control

  • LIB/SLIDERI.GEN

Fade to Right (tile to tile) HAVE HALTS inside!

  • LIB/SPRT16HFLIP.GEN

Flip Sprite pattern data horizontaly in RAM

  • GAMETIMER.GEN

Adding and control PT3_SECOND and PT3_FRAME for music

  • GAMEMOTOR.GEN

Initialize PT3_PATTERN_POS, PT3_SECOND and PT3_FRAME

  • GAME.ASM

Init VBUFF_UPDATE to 0.

Call to PT3_STOP before game starts ____PAGE3 tags for best debug


2017: First Version

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Assembly MSX Z80 Code for ROM Games by ThePetsMode using ASMSX assembler

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