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Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

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Navmesh AI Tutorial 9 - Extracting Attack Configurations

The below video is the tutorial that ENDS where this project is. If you would like to follow along, check out the 8 Adding Bullet Mechanics

Youtube Tutorial

In this project we have:

  1. Simple click to move.
  2. An enemy that follows the player
  3. NavMeshLinks to allow the player and enemy to jump from one platform to another, and on top of some walls.
  4. AgentLinkMover to control how NavMeshAgents will traverse NavMeshLinks
  5. Animated 3D Model based on NavMeshAgent's movement
  6. Dynamically spawned enemies at random points on the NavMesh
  7. 4 Enemy types, configured via a ScriptableObject, that path differently based on Agent Configuration
  8. Enemies and Player attack the other when they near each other, until dead.
  9. Ranged Attacking Enemies
  10. Configurable Homing Bullet Mechanics for Ranged Enemies
  11. Improved ScriptableObject Configurations

Requirements

  • Requires Unity 2019.4 LTS or higher.
  • Utilizes the Navmesh Components from Unity's Github.

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Full project of the end state of the AI Series Part 9 video where we dive deeper into ScriptableObjects and change to a Data-Oriented Design from our prefab-focused design.

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