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Ability to run Antimine into Android Automotive #445

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googlvalenzuela
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Lucas:
Did a small change in order to allow your game to be able to be pushed to android automotive that requires minor changes (manifest).
Would you mind taking a look and give me anyfeedback on this change

Screenshot 2023-05-11 at 6 52 21 PM

@lucasnlm
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Nice! Thanks for your contribution!

android:resource="@xml/file_paths" />
</provider>
<meta-data android:name="com.android.automotive"
android:resource="@xml/automotive_app_desc"/>
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Maybe we can use the same AndroidManifest from app and add this new automotive module only with these new params. Like it's done with intant module and create a new flavor adding this flavor: adding googleAutomotive and including this module with googleAutomotiveImplementation project(':automotive')

@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<automotiveApp>
<uses name="video"/>
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I'm not sure, but I think we should add <uses name="media"/> too.

@lucasnlm
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@googlvalenzuela Added some suggestions. I will read the Auto docs to get more info too.

@lucasnlm
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@googlvalenzuela Thanks for you contribution! I will implement automotive support in #485. So I will close this PR and implement the changes there.

@lucasnlm lucasnlm closed this Nov 30, 2023
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2 participants