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Revert "upgrade tween.module.js to 23.1.2" #28554

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Jun 4, 2024
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139 changes: 64 additions & 75 deletions examples/jsm/libs/tween.module.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,13 +7,13 @@ var Easing = Object.freeze({
return amount;
},
In: function (amount) {
return amount;
return this.None(amount);
},
Out: function (amount) {
return amount;
return this.None(amount);
},
InOut: function (amount) {
return amount;
return this.None(amount);
},
}),
Quadratic: Object.freeze({
Expand Down Expand Up @@ -676,11 +676,13 @@ var Tween = /** @class */ (function () {
* it is still playing, just paused).
*/
Tween.prototype.update = function (time, autoStart) {
var _this = this;
var _a;
if (time === void 0) { time = now(); }
if (autoStart === void 0) { autoStart = true; }
if (this._isPaused)
return true;
var property;
var endTime = this._startTime + this._duration;
if (!this._goToEnd && !this._isPlaying) {
if (time > endTime)
Expand All @@ -707,85 +709,72 @@ var Tween = /** @class */ (function () {
var elapsedTime = time - this._startTime;
var durationAndDelay = this._duration + ((_a = this._repeatDelayTime) !== null && _a !== void 0 ? _a : this._delayTime);
var totalTime = this._duration + this._repeat * durationAndDelay;
var elapsed = this._calculateElapsedPortion(elapsedTime, durationAndDelay, totalTime);
var calculateElapsedPortion = function () {
if (_this._duration === 0)
return 1;
if (elapsedTime > totalTime) {
return 1;
}
var timesRepeated = Math.trunc(elapsedTime / durationAndDelay);
var timeIntoCurrentRepeat = elapsedTime - timesRepeated * durationAndDelay;
// TODO use %?
// const timeIntoCurrentRepeat = elapsedTime % durationAndDelay
var portion = Math.min(timeIntoCurrentRepeat / _this._duration, 1);
if (portion === 0 && elapsedTime === _this._duration) {
return 1;
}
return portion;
};
var elapsed = calculateElapsedPortion();
var value = this._easingFunction(elapsed);
var status = this._calculateCompletionStatus(elapsedTime, durationAndDelay);
if (status === 'repeat') {
// the current update is happening after the instant the tween repeated
this._processRepetition(elapsedTime, durationAndDelay);
}
// properties transformations
this._updateProperties(this._object, this._valuesStart, this._valuesEnd, value);
if (status === 'about-to-repeat') {
// the current update is happening at the exact instant the tween is going to repeat
// the values should match the end of the tween, not the beginning,
// that's why _processRepetition happens after _updateProperties
this._processRepetition(elapsedTime, durationAndDelay);
}
if (this._onUpdateCallback) {
this._onUpdateCallback(this._object, elapsed);
}
if (status === 'repeat' || status === 'about-to-repeat') {
if (this._onRepeatCallback) {
this._onRepeatCallback(this._object);
}
this._onEveryStartCallbackFired = false;
}
else if (status === 'completed') {
this._isPlaying = false;
if (this._onCompleteCallback) {
this._onCompleteCallback(this._object);
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
this._chainedTweens[i].start(this._startTime + this._duration, false);
}
}
return status !== 'completed';
};
Tween.prototype._calculateElapsedPortion = function (elapsedTime, durationAndDelay, totalTime) {
if (this._duration === 0 || elapsedTime > totalTime) {
return 1;
}
var timeIntoCurrentRepeat = elapsedTime % durationAndDelay;
var portion = Math.min(timeIntoCurrentRepeat / this._duration, 1);
if (portion === 0 && elapsedTime !== 0 && elapsedTime % this._duration === 0) {
return 1;
}
return portion;
};
Tween.prototype._calculateCompletionStatus = function (elapsedTime, durationAndDelay) {
if (this._duration !== 0 && elapsedTime < this._duration) {
return 'playing';
}
if (this._repeat <= 0) {
return 'completed';
}
if (elapsedTime === this._duration) {
return 'about-to-repeat';
}
return 'repeat';
};
Tween.prototype._processRepetition = function (elapsedTime, durationAndDelay) {
var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
if (isFinite(this._repeat)) {
this._repeat -= completeCount;
}
// Reassign starting values, restart by making startTime = now
for (var property in this._valuesStartRepeat) {
var valueEnd = this._valuesEnd[property];
if (!this._yoyo && typeof valueEnd === 'string') {
this._valuesStartRepeat[property] = this._valuesStartRepeat[property] + parseFloat(valueEnd);
if (this._duration === 0 || elapsedTime >= this._duration) {
if (this._repeat > 0) {
var completeCount = Math.min(Math.trunc((elapsedTime - this._duration) / durationAndDelay) + 1, this._repeat);
if (isFinite(this._repeat)) {
this._repeat -= completeCount;
}
// Reassign starting values, restart by making startTime = now
for (property in this._valuesStartRepeat) {
if (!this._yoyo && typeof this._valuesEnd[property] === 'string') {
this._valuesStartRepeat[property] =
// eslint-disable-next-line
// @ts-ignore FIXME?
this._valuesStartRepeat[property] + parseFloat(this._valuesEnd[property]);
}
if (this._yoyo) {
this._swapEndStartRepeatValues(property);
}
this._valuesStart[property] = this._valuesStartRepeat[property];
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
this._startTime += durationAndDelay * completeCount;
if (this._onRepeatCallback) {
this._onRepeatCallback(this._object);
}
this._onEveryStartCallbackFired = false;
return true;
}
if (this._yoyo) {
this._swapEndStartRepeatValues(property);
else {
if (this._onCompleteCallback) {
this._onCompleteCallback(this._object);
}
for (var i = 0, numChainedTweens = this._chainedTweens.length; i < numChainedTweens; i++) {
// Make the chained tweens start exactly at the time they should,
// even if the `update()` method was called way past the duration of the tween
this._chainedTweens[i].start(this._startTime + this._duration, false);
}
this._isPlaying = false;
return false;
}
this._valuesStart[property] = this._valuesStartRepeat[property];
}
if (this._yoyo) {
this._reversed = !this._reversed;
}
this._startTime += durationAndDelay * completeCount;
return true;
};
Tween.prototype._updateProperties = function (_object, _valuesStart, _valuesEnd, value) {
for (var property in _valuesEnd) {
Expand Down Expand Up @@ -841,7 +830,7 @@ var Tween = /** @class */ (function () {
return Tween;
}());

var VERSION = '23.1.2';
var VERSION = '23.1.1';

/**
* Tween.js - Licensed under the MIT license
Expand Down
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