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Dungeon

This is a unreal engine project/module dedicated to flexing what can be done in the unreal engine using paradigms popularized in web dev technologies. the goal is to make an SRPG that has action prompts for dealing damage; the closest examples being Valkyrie Profile Covenant of the Plume(damn this was an NDS game!) or Paper Mario.

The architecture follows the examples in lager with a focus on the simplistic side of the library (so no futures or any usage externally of the boost stuff).

Status:

Currently the repo is a bit mismanaged on where code is getting placed; I'm refactoring a bunch of stuff to modularize and fix the imports, any suggestions on structure are welcome :)

Building

Don't try to build or run it yet...if you're trying to do it you're probably someone that can contact me easily IRL lol...and if not raise an issue and i'll probably see it.

You should be able to use it as a standalone game module; but there's a lot of setup one has to go through to get it working; honestly just don't do it, there are references that are hardcoded against assets and whatnot.

Status

Honestly an SRPG is quite an undertaking; that and I'm not really convinced that I'm up to the task in designing it (ugh life is annoying you know?). For now, if there's one thing; is that lager is quite an amazing library that you can totally use for an unreal project. If only we had a React rendering library it'd make the whole web paradigm work; but who wants to do that for C++.

It works, you need some content; I may update that, in the meantime I'll just leave this here if you're interested into what I'm up to.

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An SRPG in unreal engine 5.0

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