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" I see both controllers and OVR hands. When I put the controllers down, switch to hand-tracking and then back to using controllers, the issue goes away."
Temp workaround:
Set confidence behavior on the OVRHand prefab to ToggleRenderer. This will bypass the MRTK-Quest confidence behavior.
Issue found with:
MRTK-Quest 0.6.1
Oculus Integration V14
The text was updated successfully, but these errors were encountered:
" I see both controllers and OVR hands. When I put the controllers down, switch to hand-tracking and then back to using controllers, the issue goes away."
Temp workaround:
Issue found with:
The text was updated successfully, but these errors were encountered: