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When starting a scene with controllers, dummy hands appear on controllers #44

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provencher opened this issue Apr 27, 2020 · 1 comment
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@provencher
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image (4)

" I see both controllers and OVR hands. When I put the controllers down, switch to hand-tracking and then back to using controllers, the issue goes away."

Temp workaround:

  • Set confidence behavior on the OVRHand prefab to ToggleRenderer. This will bypass the MRTK-Quest confidence behavior.
    image (5)

Issue found with:

  • MRTK-Quest 0.6.1
  • Oculus Integration V14
@provencher provencher added the bug Something isn't working label Apr 27, 2020
@provencher provencher self-assigned this Apr 27, 2020
provencher added a commit that referenced this issue Apr 30, 2020
- Update SDK to v16
- Fixed Bug #44
- Removed controller rendering by default as new SDK renders wrong controllers anyway
- Update version to 0.6.2
@provencher
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Fixed with v0.6.2

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