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Augmentinel is re-skinned version of the Geoff Crammond classic: The Sentinel

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Augmentinel

By Simon Owen (simon@simonowen.com)


Introduction

Augmentinel is re-skinned version of the Geoff Crammond classic: The Sentinel (aka The Sentry).

It emulates the Spectrum version of the game for the original gameplay, then adds the best features from other ports, plus a few modern extras.

For more details see: https://simonowen.com/spectrum/augmentinel/

Features

  • Accelerated 3D rendering with mouse free look.
  • VR support for OpenVR-compatible headsets.
  • Palette and landscape colours from PC version.
  • BBC/C64/Spectrum/Amiga tunes and HRTF spatial sound effects.
  • Background music from Amiga version.
  • Sky view from PC/ST/Amiga versions.
  • Unlocked the hex landscapes for a total of 57344.
  • Pixel-perfect object selection.
  • All remaining game logic runs as normal.

Building

Building currently requires Visual Studio 2019 or later.

The current code uses the Win32 and D3D11 APIs so it's not yet portable to non-Windows platforms. It's hoped that will change in the future.

License

The Augmentinel source code is licensed under the GNU GPL v3.0 license.

Z80 CPU emulation by Manuel Sainz de Baranda y Goñi, licensed under GNU GPL v3.

X3DAudio HRTF support by Roman Kosmos, licensed under GNU GPL v3.

Disclaimer

This is an unofficial fan creation, distributed without charge. I have no affiliation with the original developer, publisher, or other rights holders.

Contact

Simon Owen
https://simonowen.com

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Augmentinel is re-skinned version of the Geoff Crammond classic: The Sentinel

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