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Releases: software-mansion/TypeGPU

v0.1.3

30 Sep 11:14
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What's Changed

  • impr: ResolutionCtx refactor by @iwoplaza in #323
  • Callable primitives by @reczkok in #343
  • Make structures impose byte alignment, instead of the primitives doing it themselves by @mhawryluk in #368
  • Added utility functions to check schema types. by @iwoplaza in #397

Docs

Internal DX/Chore

Full Changelog: v0.1.2...v0.1.3

v0.1.2

11 Sep 16:06
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Fixes

  • Vector and matrix constructors now work on React Native by @iwoplaza in #300
  • More swizzles for vectors by @reczkok in #268
  • Writing to a buffer with more accurate sizing by @reczkok in #310

Documentation

  • Fixed misalignment and added a warning box in the buffer api guide by @reczkok in #289

Full Changelog: v0.1.1...v0.1.2

v0.1.1

09 Sep 15:46
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What's Changed

  • README.md and documentation changes.

Full Changelog: v0.1.0...v0.1.1

v0.1.0

09 Sep 09:50
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Features in this release

  • Zod-like schema definitions for WGSL data types
  • Utility for creating type-safe buffers using schema definitions
  • A type-safe wrapper for existing WebGPU buffers
  • Read and write operations for typed buffers

New Contributors

Full Changelog: https://github.com/software-mansion/TypeGPU/commits/v0.1.0