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Multi display support #1305

Answered by tebjan
TheKeyblader asked this question in Q&A
Jan 28, 2022 · 1 comments · 2 replies
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hey, you can look into our implementation, it is without changing the stride source code.

what we implemented:

  • multiple scene systems per game
  • every scene system can have multiple windows and/or textures it renders into
  • each window or texture can have its own graphics compositor and postfx
  • multiple games per application, which have all of the above
  • shared textures

some code entry points:
https://github.com/vvvv/VL.Stride/blob/preview/2021.4/packages/VL.Stride.Runtime/src/Games/GameWindowRenderer.cs
https://github.com/vvvv/VL.Stride/blob/preview/2021.4/packages/VL.Stride.Runtime/src/Engine/SceneInstanceRenderer.cs
https://github.com/vvvv/VL.Stride/blob/preview/2021.4/packages/VL.Stride.R…

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@TheKeyblader
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@tebjan
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