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This library allows you to easily use scopes to manage instances of objects that implement the `IDisposable` interface. Register the `IDisposable`s that need to be released into the scope, and then automatically release all registered objects at the end of the scope.
This package is an implementation of the Object Pool design pattern made for Unity. It contains the traditional implementation of the design pattern, but also a more specialized implementation dealing with how GameObjects are instantiated, maintained and destroyed.
2D Top Down game, developed in Unity using data structures (graphs, queues), pathfinding algorithm, SOLID principle and Publish Subscriber and Objet Pool design patterns