Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
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Updated
Dec 9, 2020 - ShaderLab
Sand box project containing example shaders and assets compatible with Unity Universal Render Pipeline.
SSR solution for Unity URP
Screen Space Global Illumination for Unity Universal Render Pipeline
Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.
Volumetric Lighting in URP
Volumetric Clouds for Unity URP (Universal Render Pipeline).
Screen Space Reflection for Unity URP (Universal Render Pipeline).
Screen Space Path Tracing for Unity's URP (Universal Render Pipeline). Using the full screen pass renderer feature in URP 14.
Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
Screen Space Global Illumination for Unity URP (Universal Render Pipeline).
This plugin simply adds a Simple Lit material (SubTarget) to the Universal target for Shader Graph for URP
API for managing URP asset parameters, including hacking of parameters that are forbidden to change
Refraction shader graph for Unity's URP (Universal Render Pipeline). Based on HDRP's Screen Space Refraction.
Added support for real-time point light shadows of unity 2020 URP
An open source pomodoro timer app created in Unity 🍅
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.
Raymarching Project In Unity
Shader created using shadergraph which implements billboarding and sprite selection from a spritemap according to the position of the camera and its angle
URP shader for Unity that shows a cross section of an object using clipping plane
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