neural radiance fields for novel view synthesis and 3d reconstruction
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Updated
Sep 1, 2024 - Python
neural radiance fields for novel view synthesis and 3d reconstruction
A command-line program for rendering volumetric data
Mac-Grid based Navier Stokes Solver and Volumetric Smoke Rendering
Main Physically-Based Rendering algorithms
Physically based renderer based on Nori in C++11
Ray tracing demo that implements a modified volumetric rendering equation to replicate the effect of Cherenkov radiation in water
A repo that contains code for Volumetric Clouds and Lighting in Unity3D's URP
Volumetric Path Tracing support for Yocto/GL Library
Raymarched screen space volumetrics in Three.JS, compatible with the pmndrs `postprocessing` library
Unity3d Prototype to manipulate Hounsfield units and create a 3D render of dicom images
Bachelor Thesis: Real-time Neural Radiance Caching in Heterogeneous Participating Media
A curated list of awesome neural radiance fields for dynamic scenes
Implementation of an atmospheric scattering example found on ShaderToy, ported to URP and made to work with baked optical depth. Inspired by Sebastian Lague's series on Atmospheric Rendering
A physically based mesh renderer named Ada Path Tracer based on Taichi lang
Powerful Path Tracing Engine For Realistic Rendering
A curried list of recent literature of 3D Gaussians
INSTA - Instant Volumetric Head Avatars [Demo]
Monte Carlo eXtreme (MCX) - GPU-accelerated photon transport simulator
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
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