-
-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug/Crash]: Not enabling plugin correctly due to asset importing issues and not understanding how the plugin works #36
Comments
oh yeah that could actually be an issue with moving assets let me check |
oh yeah will fix it now thank you |
fixed in a57c781 go download the new release either from github or the assets store (same download source) |
Yeah uh. The addon does not work on exported, or in editor. Is there any fixes for the client side i have to do? Or does the plugin not work for others in general as well? |
it should work in editor so when its not working on both thats weird it works in a fresh project. I'll test if it works on exported |
works perfectly on a fresh project directly from the asset library on both editor and exported project... what exavtly is happening |
I'll take a look at it on a completely empty project then 😅 hopefully it's not an issue with godot |
Addon-Test.zip |
For me it works just fine but you know you have to write actual code to run it right? https://github.com/vaporvee/discord-sdk-godot/wiki#quick-start |
Give me the exact issue you are getting |
Oh- I just load up the game, check in discord to see if the status appeared but it seems to not have popped up every time- didn't know it doesn't auto start.. |
what do you mean?? |
Oh? You said I had to write code to get it up? I had only been applying the addon and launching the game hoping that the rich presence would just pop up and show in actual discord- not much else was done then just running the addon on a empty and filled project |
yeah okay just do the actual quick start |
do not modify the plugin just do the quick setup the debug node is supposed to be used when you wrote your own script file |
You have to write the code i literally made a step by step guide |
and instanced is not what you think it is |
Oh. I see, Then I'll try this again without modifications, but I believe the same thing is just gonna happen.. |
Nope you have to write your own file with your own values just do it the exact way in the wiki it works for everyone i asked. even in a bigger game I'm working with |
You can also look at the testing project |
@TheRealFame does it work now? |
Ahh, I haven't launched Godot for awhile. So I guess I'll try the sample project and see if it works/auto starts |
I had to also enable it in project settings. Which i did not check for that time, So thank god i checked today. I was only trying to see if godot had adopted any new rendering apis |
What happened?
A bug happened! (Lol)
I seem to be getting this error from the script! That. And i cannot turn on the plugin- I am on godot 4.1
Version
3.1
Godot Version
4.1.1 stable
GDScript
Godot output
Additional information
No response
Checks
The text was updated successfully, but these errors were encountered: