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Improved Terrain Shadows #3765

Merged
merged 35 commits into from
Apr 5, 2016
Merged

Improved Terrain Shadows #3765

merged 35 commits into from
Apr 5, 2016

Commits on Mar 24, 2016

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  2. Fade out shadow map

    lilleyse committed Mar 24, 2016
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Commits on Mar 25, 2016

  1. Fix point shadow shader

    lilleyse committed Mar 25, 2016
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Commits on Mar 28, 2016

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Commits on Mar 30, 2016

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  3. Random point light fixes

    lilleyse committed Mar 30, 2016
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Commits on Mar 31, 2016

  1. Remove procedural shadow receiver code to GLSL files that are

    conditionally compiled.
    bagnell committed Mar 31, 2016
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  3. Update after merge.

    bagnell committed Mar 31, 2016
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  4. Remove unused file.

    bagnell committed Mar 31, 2016
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Commits on Apr 1, 2016

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  2. Small fixes

    lilleyse committed Apr 1, 2016
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  3. Added city-like model

    lilleyse committed Apr 1, 2016
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  5. Use maximum depth instead of the last cascade depth to prevent early …

    …fading for overhead views
    lilleyse committed Apr 1, 2016
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Commits on Apr 4, 2016

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  3. Fix defines

    lilleyse committed Apr 4, 2016
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Commits on Apr 5, 2016

  1. Fix cascade colors

    lilleyse committed Apr 5, 2016
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  2. Formatting

    lilleyse committed Apr 5, 2016
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  3. Remove line

    lilleyse committed Apr 5, 2016
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