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fixed reversing non alphabetic characters on RTL labels #7517

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Feb 19, 2019
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2 changes: 2 additions & 0 deletions CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ Change Log

##### Fixes :wrench:
* Fixed an issue where models would cause a crash on load if some primitives were Draco encoded and others were not. [#7383](https://github.com/AnalyticalGraphicsInc/cesium/issues/7383)
* Fixed an issue where RTL labels not reversing correctly non alphabetic characters [#7501](https://github.com/AnalyticalGraphicsInc/cesium/pull/7501)
* Fixed Node.js support for the `Resource` class and any functionality using it internally.
* Fixed an issue where some ground polygons crossing the Prime Meridian would have incorrect bounding rectangles. [#7533](https://github.com/AnalyticalGraphicsInc/cesium/pull/7533)
* Fixed an issue where polygons on terrain using rhumb lines where being rendered incorrectly. [#7538](https://github.com/AnalyticalGraphicsInc/cesium/pulls/7538)
Expand Down Expand Up @@ -47,6 +48,7 @@ Change Log
* Added support for glTF models with WebP textures using the `EXT_texture_webp` extension. [#7486](https://github.com/AnalyticalGraphicsInc/cesium/pull/7486)

##### Fixes :wrench:
* Fixed an issue where RTL labels not reversing correctly non alphabetic characters [#7501](https://github.com/AnalyticalGraphicsInc/cesium/pull/7501)
* Fixed 3D Tiles performance regression. [#7482](https://github.com/AnalyticalGraphicsInc/cesium/pull/7482)
* Fixed an issue where classification primitives with the `CESIUM_3D_TILE` classification type would render on terrain. [#7422](https://github.com/AnalyticalGraphicsInc/cesium/pull/7422)
* Fixed an issue where 3D Tiles would show through the globe. [#7422](https://github.com/AnalyticalGraphicsInc/cesium/pull/7422)
Expand Down
21 changes: 17 additions & 4 deletions Source/Scene/Label.js
Original file line number Diff line number Diff line change
Expand Up @@ -1340,32 +1340,37 @@ define([
var result = '';
for (var i = 0; i < texts.length; i++) {
var text = texts[i];
// first character of the line is a RTL character, so need to manage different cases
var rtlDir = rtlChars.test(text.charAt(0));
var parsedText = convertTextToTypes(text, rtlChars);

var splicePointer = 0;
var line = '';
for (var wordIndex = 0; wordIndex < parsedText.length; ++wordIndex) {
var subText = parsedText[wordIndex];
var reverse = subText.Type === textTypes.BRACKETS ? reverseBrackets(subText.Word) : subText.Word;
var reverse = subText.Type === textTypes.BRACKETS ? reverseBrackets(subText.Word) : reverseWord(subText.Word);
if (rtlDir) {
if (subText.Type === textTypes.RTL) {
line = reverseWord(subText.Word) + line;
line = reverse + line;
splicePointer = 0;
}
else if (subText.Type === textTypes.LTR) {
line = spliceWord(line, splicePointer, subText.Word);
splicePointer += subText.Word.length;
}
else if (subText.Type === textTypes.WEAK || subText.Type === textTypes.BRACKETS) {
// current word is weak, last one was bracket
if (subText.Type === textTypes.WEAK && parsedText[wordIndex - 1].Type === textTypes.BRACKETS) {
line = reverseWord(subText.Word) + line;
line = reverse + line;
}
// current word is weak or bracket, last one was rtl
else if (parsedText[wordIndex - 1].Type === textTypes.RTL) {
line = reverse + line;
splicePointer = 0;
}
// current word is weak or bracket, there is at least one more word
else if (parsedText.length > wordIndex + 1) {
// next word is rtl
if (parsedText[wordIndex + 1].Type === textTypes.RTL) {
line = reverse + line;
splicePointer = 0;
Expand All @@ -1375,22 +1380,30 @@ define([
splicePointer += subText.Word.length;
}
}
// current word is weak or bracket, and it the last in this line
else {
line = spliceWord(line, 0, reverse);
}
}
}
// ltr line, rtl word
else if (subText.Type === textTypes.RTL) {
line = spliceWord(line, splicePointer, reverseWord(subText.Word));
line = spliceWord(line, splicePointer, reverse);
}
// ltr line, ltr word
else if (subText.Type === textTypes.LTR) {
line += subText.Word;
splicePointer = line.length;
}
// ltr line, weak or bracket word
else if (subText.Type === textTypes.WEAK || subText.Type === textTypes.BRACKETS) {
// not first word in line
if (wordIndex > 0) {
// last word was rtl
if (parsedText[wordIndex - 1].Type === textTypes.RTL) {
// there is at least one more word
if (parsedText.length > wordIndex + 1) {
// next word is rtl
if (parsedText[wordIndex + 1].Type === textTypes.RTL) {
line = spliceWord(line, splicePointer, reverse);
}
Expand Down
11 changes: 11 additions & 0 deletions Specs/Scene/LabelCollectionSpec.js
Original file line number Diff line number Diff line change
Expand Up @@ -1983,6 +1983,17 @@ defineSuite([
expect(label.text).toEqual(text);
expect(label._renderedText).toEqual(expectedText);
});

it('should reversing correctly non alphabetic characters', function() {
var text = 'A אב: ג\nאב: ג';
var expectedText = 'A ג :בא\nג :בא';
var label = labels.add({
text : text
});

expect(label.text).toEqual(text);
expect(label._renderedText).toEqual(expectedText);
});
});

it('computes bounding sphere in 3D', function() {
Expand Down