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Releases: getsentry/sentry-unity

2.1.5

03 Sep 16:37
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Fixes

  • The update of the Cocoa dependency resolves various crashes on Apple platforms

Dependencies

2.1.4

22 Aug 14:49
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Fixes

  • The SDK no longer deadlocks during the game shutting down when targeting WebGL (#1771)
  • The SDK no longer fails to report errors after switching scenes when targeting WebGL (#1754)

Dependencies

2.1.3

30 Jul 09:56
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Fixes

  • The SDK no longer throws System.DllNotFoundException during initialization when running a headless Linux server build (#1748)
  • The SDK now correctly uses forward slashes when modifying the gradle project when setting up debug symbol and mapping upload (#1747)

Dependencies

2.1.2

24 Jul 15:28
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Fixes

  • The SDK no longer causes games to crash out of the box on platforms that have disk access restrictions (i.e. Nintendo Switch) (#1728)
  • The SDK no longer causes crashes on Unity 6 in an attempt to provide line numbers (#1735)

Dependencies

2.1.1

15 Jul 20:28
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Fixes

  • Added a fallback for user.id on Android and iOS in case none could be extracted from the native layer (#1710)
  • The IL2CPP exception processor no longer fails when the native support has been disabled (#1708)
  • The SDK now checks whether the Android SDK is available before attempting to initialize it. This prevents AndroidJavaException: java.lang.ClassNotFoundException: io.sentry.Sentry from being thrown (#1714)

Dependencies

2.1.0

21 Jun 10:39
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Fixes

  • The SDK no longer throws an exception when failing to initialize the native SDK (#1693)
  • On iOS, UnityWebRequests no longer break due to the native SDK appending the request URL a second time (#1699)
  • The SDKs loglevel now also applies to sentry-cli logging (#1693)
  • When targeting Android, sentry-cli will now log to the editor console (#1693)
  • Fixed an issue with the SDK failing to automatically uploading debug symbols when exporting an .aab when targeting Android (#1698)

Features

  • Added an IgnoreCliErrors to the Sentry-CLI options, allowing you to ignore errors during symbol and mapping upload (#1687)

Fixes

  • When exporting Android projects, the SDK will now correctly add the symbol upload at the end of bundling (#1692)

Dependencies

2.0.7

05 Jun 20:52
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Fixes

  • The SDK no longer causes deadlocks during synchronization with the native layer on Android (#1679)
  • When targeting Android, builds no longer fail due to errors during symbol upload. These get logged to the console instead (#1672)

Dependencies

2.0.6

27 May 11:31
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Fixes

  • For Android, we updated the debug symbol upload task on Gradle, to be guaranteed to run last (#1657)
  • The SDK now has improved stacktraces for C++ exceptions on iOS (#1655)
  • The SDK no longer crashes on Android versions 5 and 6 with native support enabled (#1652)

Dependencies

2.0.5

13 May 07:59
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Fixes

  • The automatic debug symbol upload for Android builds now also picks up the ProGuard mapping file. (#1626)

Dependencies

2.0.4

15 Apr 20:55
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Fixes

  • Tweaked the SDK reinstalling the backend to capture native crashes on Windows. C++ exceptions are now getting properly captured again (#1622)

Dependencies