minimax-alpha-beta-pruning
Here are 35 public repositories matching this topic...
A LibGDX based Parallel AI Chess Game playable on many devices from Level 1 to Level 10
-
Updated
Apr 27, 2022 - Java
An AI for a modified Reversi version. The AI works with a game server that manages the game (https://github.com/marcluque/Reversi-Server)
-
Updated
Sep 17, 2022 - Java
A simple AI for TicTacToe with Alpha-Beta pruning and binary encoding for the board
-
Updated
Jul 2, 2022 - Java
A Parallel AI Chess Game from Level 1 to Level 10 made with Java Swing
-
Updated
Apr 27, 2022 - Java
Final project for Data Estrucute Subject
-
Updated
Jul 14, 2022 - Java
Chess Engine Developed With The MiniMax Algorithm
-
Updated
Sep 12, 2024 - Java
Reversi console game using the minimax algorithm
-
Updated
Nov 22, 2020 - Java
Halma Two-player Game, Design and Implement an AI Agent
-
Updated
Jan 2, 2021 - Java
📚♟️ A small but fast chess engine.
-
Updated
Jun 29, 2023 - Java
Tic Tac Toe AI using minimax and alpha-beta pruning.
-
Updated
Feb 6, 2018 - Java
Connect Four AI implementing the minimax algorithm to optimize gameplay strategy
-
Updated
Feb 13, 2024 - Java
Solver for ConnectFour using a Minimax algorithm
-
Updated
Aug 7, 2021 - Java
Java chess AI using Principal Variation Splitting, Piece Square Tables, Opening Book and Tapered Evaluation.
-
Updated
Dec 15, 2022 - Java
📚♟️ UCI chess engine.
-
Updated
May 28, 2021 - Java
TicTacToe engine. Computer plays TicTacToe as X, player plays as O
-
Updated
Apr 6, 2021 - Java
Fun projects and apps I made to learn about (and play around with!) various algorithms, concepts and technologies!
-
Updated
Apr 9, 2023 - Java
An implementation of the "Othello-Reversi" game, we created during our third year at AUEB's Artificial Intelligence course.This impementation, uses the MiniMax algorithm with a-b pruning.For that reason, you can initialize the depth ot the algorithm, in order to make him more clever or dumber.
-
Updated
Mar 23, 2024 - Java
This repository features a Java application of Connect Four, using a Minimax algorithm with alpha-beta pruning for the AI. Created during a group project for a Data Structures and Algorithms course.
-
Updated
Apr 11, 2024 - Java
Single Player game of Obstruction playing against AI that either uses Minimax Algorithm with or without Alpha-Beta Pruning to beat you.
-
Updated
Nov 14, 2021 - Java
Improve this page
Add a description, image, and links to the minimax-alpha-beta-pruning topic page so that developers can more easily learn about it.
Add this topic to your repo
To associate your repository with the minimax-alpha-beta-pruning topic, visit your repo's landing page and select "manage topics."