A web-based implementation of connect four
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Updated
May 28, 2023 - JavaScript
A web-based implementation of connect four
Tic-Tac-Toe
JavaScript (ECMAScript) Chess Game Engine with browser based wrapper page
A React Chess AI powered by minmax algorithm and alpha-beta pruning
Tic Tac Toe using minimax algorithm and alphabeta prunning.
Chess Algorithm using minimax backtrack algorithm , optimised by alpha beta pruning... Involves chess.js and chessboard.js library to govern game mechanics and chessboard GUI
A simple chess game made with Reactjs + Chess.js library. Implement minimax algorithm + optimize by alpha beta prunnin.
Visualises minimax with alpha beta pruning on a simple tree diagram using HTML5 canvas.
Impossible - Tic Tac Toe AI
A chess AI created using Minimax Algorithm and optimised by Alpha Beta Pruning
Connect4 v4.0, This project is a game developed in four versions, C, C++, Java SE & Node.js, older to newer respect
AI Homework 之我把時間都浪費在畫素材上了
A decent chess AI made with javascript and optimized minimax
A final year university turned passion project on (AI) Intelligent Systems applied to the game of Ultimate Tic Tac Toe. This is a more advanced and complex version of tic tac toe, or naughts and crosses. The AI features the minimax algorithm with multi-threading using Web Workers.
A flat-design AI Othello game to beat humans
Checkers-AI is a repository that implements the game of checkers with a focus on artificial intelligence. The repository includes an interactive user interface built with HTML, CSS, and JavaScript that allows users to play against the computer using different AI algorithms.
Tic-tac-toe with minimax and alpha beta pruning
Connect 4 game using the minimax algorithm with its improved alpha beta prunning AI algorithm
SunFish engine implemented using the Django and Chess libraries
Connect Four Game AI Implementation with Javascript, Using Minimax Algorithm and Alpha-Beta Pruning
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